Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Within each species there are often freakishly strong and powerful aberrations born through seemingly blind chance. Successful servants of chaos can find their bodies shifting and growing as these latent traits are brought out. The Hell Crab is a powerful example of the potential all Evil Crabs carry inside them.
Special Notes: This unit can move unseen in deep water, requiring no air from the surface.
Advances from: | Evil Crab |
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Advances to: | |
Cost: | 40 |
HP: | 50 |
Movement: | 10 |
XP: | 150 |
Level: | 2 |
Alignment: | chaotic |
ID | EE Greater Crab |
Abilities: | submerge |
pincers blade | 10 - 3 melee | ||
evil eye cold | 4 - 4 ranged |
Resistances: | |
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blade | 30% |
pierce | 20% |
impact | 0% |
fire | 10% |
cold | -10% |
arcane | -40% |
Terrain | Movement Cost | Defense |
---|---|---|
Coastal Reef | - | 0% |
Flat | 3 | 20% |
Frozen | 5 | 10% |
Impassable | 100 | 10% |
Unwalkable | 100 | 10% |
بُسْتان الفُطر | 4 | 30% |
تلال | 5 | 20% |
جبال | 100 | 20% |
رمال | 3 | 40% |
غابة | 4 | 30% |
قرية | 3 | 30% |
قصر | 3 | 30% |
كهف | 4 | 30% |
مستنقع | 2 | 40% |
مياه ضحلة | 2 | 40% |
مياه عميقة | 2 | 40% |